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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Very slow rendering on ASUS Nexus 7, ARM, Tegra 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56891#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Very slow rendering on ASUS Nexus 7, ARM, Tegra 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56891">bug 56891</a>
from <span class="vcard"><a class="email" href="mailto:marmvta@gmail.com" title="marmuta <marmvta@gmail.com>"> <span class="fn">marmuta</span></a>
</span></b>
<pre>Thanks for the hints, that helped. Apparently deep nesting happens when
patterns are shared between contexts. I'm not sure if this was a save thing to
do at all. I've switched them to surfaces and now there are no high index
values in the trace anymore.
I had hopes, but unfortunately this did nothing for the performance issue, it
may even do slightly worse.
Bypassing the driver does make a difference, though:
$ ./onboard
draw 13635.882ms
$ GDK_RENDERING=image ./onboard
draw 1371.348ms
That number is the initial caching plus the first redraw. That's probably
already good enough for the startup, but not yet for all later interaction.
>From there on python/python-gi show up as bottlenecks too.</pre>
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