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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - HiDPI scaling not working with quartz cairo_surface_create_similar() implementation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69796#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - HiDPI scaling not working with quartz cairo_surface_create_similar() implementation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69796">bug 69796</a>
from <span class="vcard"><a class="email" href="mailto:brion@pobox.com" title="Brion Vibber <brion@pobox.com>"> <span class="fn">Brion Vibber</span></a>
</span></b>
<pre>(In reply to Emmanuele Bassi from <a href="show_bug.cgi?id=69796#c2">comment #2</a>)
<span class="quote">> looking around at various sources, it seems that we should do:
>
> CGContextScaleCTM (cgc, scaleFactor, scaleFactor);
>
> when creating the CGBitmapContext inside cairo_quartz_surface_create(),
> where scaleFactor is the device scale factor for the surface.</span >
Tried that manually, it scales up the rendering size but when it gets drawn
it's double-sized (so most everything's offscreen in gdkgears demo). Still
needs something else...</pre>
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