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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - improve support for building against GL framework on Mac OS"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=87707">87707</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>improve support for building against GL framework on Mac OS
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>cairo
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Mac OS X (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>gl backend
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>cairo-bugs@cairographics.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>desrt@desrt.ca
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>cairo-bugs@cairographics.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>On Mac OS, the GL headers are not installed along with the rest of the SDK in
/usr/include.  You find them instead in
/System/Library/Frameworks/OpenGL.framework/Headers.

One thing that is tricky, though, is that the headers are immediately in that
directory, and not in a GL subdirectory.  Cairo always does #include <GL/...>
which means that one cannot simply give the correct CFLAGS (or gl_CFLAGS) here.

One example is cairo-gl-gradient-private.h which has:

#if CAIRO_HAS_GL_SURFACE
#include <GL/gl.h>
#include <GL/glext.h>
#elif CAIRO_HAS_GLESV2_SURFACE
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif

Making a symlink from 'GL' in the src/ subdir to the system Headers directory
lets the build proceed but this is probably not a great solution.  After src/
the tests are also failing on the assumption that GL implies GLX, but that's a
separate issue.</pre>
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      </p>
      <hr>
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