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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [gl, glesv2] Cannot build with --gl and --glesv2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57379#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [gl, glesv2] Cannot build with --gl and --glesv2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57379">bug 57379</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>Btw. have you noticed that both openGL and GLESv2 libraries may provide some of
the same named symbols?
This might not be a problem with unified implementations like Mesa, but
proprietary driver stacks might crash if you call a function from the wrong
library.
I don't really know, but I would be very very careful to not mix them.
My point is, make absolutely sure by whatever means necessary, that a process
does *not* link to both libGL.so and libGLESv2.so at the same time. I've had my
share of problems with that, might have even been with Mesa.
Note, if there is a problem, it will not explode at compile time. It might only
explode when a call is made to the wrong library at runtime.</pre>
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