Hello! I couldn't found this answer in the usual places, so maybe someone here can. It's possible to draw to the same surface by multiple threads? I mean creating two contexts, one with each thread and clip it to different regions of the surface and draw in parallel?<br>
<br>The idea is to reduce the total drawing time but I feel this feature could be backend-specific and for some backend won't be really useful at all. Am I right?<br><br>Thank you,<br><br>Augusto<br>