<div dir="ltr">Talking about backends, I'm curious if anyone has contemplated a CUDA[*] backend for cario. Of course as it is a proprietary technology, it may not accepted into the official cairo disttribution.<br><br>
Regards,<br>Dov<br><br>[*] <a href="http://en.wikipedia.org/wiki/CUDA">http://en.wikipedia.org/wiki/CUDA</a><br><br><div class="gmail_quote">2009/7/23 Jonathan Morton <span dir="ltr"><<a href="mailto:jonathan.morton@movial.com">jonathan.morton@movial.com</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">On Thu, 2009-07-23 at 10:30 +0200, Donn wrote:<br>
> On Thursday, 23 July 2009 10:15:37 John C. Turnbull wrote:<br>
> > For a Cairo n00b like me, could someone explain exactly what an OpenGL<br>
> > back-end for Cairo is? Does it mean that all rendering is done using<br>
> > OpenGL or is it that 2D graphics rendering is done using Cairo and all 3D<br>
> > rendering done using OpenGL?<br>
<br>
> +1 for n00b confusion. We want to know! :D<br>
<br>
</div>It means that an existing OpenGL implementation is used to speed up<br>
certain Cairo operations. If the GL is fast (as it usually is on recent<br>
hardware), Cairo should be sped up by this.<br>
<br>
So 2D drawing is sent to Cairo, which uses OpenGL to help out. 3D<br>
drawing is sent to OpenGL as usual.<br>
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--<br>
------<br>
From: Jonathan Morton<br>
<a href="mailto:jonathan.morton@movial.com">jonathan.morton@movial.com</a><br>
</font><div><div></div><div class="h5"><br>
<br>
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