Hmm, well it looks interesting, not a big fan of graph-based processing though, the API just seems like a front to put together the XML data and then compile it. I was more or less looking for something just like Cairo where I can.. draw things rather simply. It's surprising that I can't seem to find anything for this already. The C# binding for GEGL, I can't even find the .cs files in the git root..<br>
<br>I'll keep looking I guess.<br><br>-P<br><br><br><div class="gmail_quote">On Fri, Nov 12, 2010 at 7:50 AM, Andrea Canciani <span dir="ltr"><<a href="mailto:ranma42@gmail.com">ranma42@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div class="im">On Fri, Nov 12, 2010 at 1:41 PM, Paril <<a href="mailto:paril@alteredsoftworks.com">paril@alteredsoftworks.com</a>> wrote:<br>
> I see, so it's the ImageSurface part.<br>
><br>
> I've been fighting this issue for a week now. I started out with GDI+, and<br>
> now Cairo, both of which have the same underlying problem (from what I<br>
> understand from what you're telling me): floating point pixel data.<br>
><br>
> Are there no other surfaces in Cairo's arsenal that I can use here? I see a<br>
> lot of other stuff like Xlib, Glitz, Xcb, does any of this give me anything<br>
> I could work with perhaps?<br>
<br>
</div>Right now, I'm afraid that there is no portable way to have floating point<br>
surfaces in cairo.<br>
<div class="im"><br>
><br>
> I'd look at GIMP but with such a large project I'm not exactly sure where<br>
> I'd look. There has to be something available to me that supports what I'm<br>
> looking to do..<br>
<br>
</div>I think that GEGL <a href="http://www.gegl.org/" target="_blank">http://www.gegl.org/</a> is probably what you're looking for.<br>
<font color="#888888"><br>
Andrea<br>
</font></blockquote></div><br>