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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">Hi, Vector,<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">If you use cairo/gl backend, there is no need to make GL calls directly.&nbsp;
<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">For example<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">/* create a gl surface */<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">cairo_surface_t *surface = cairo_gl_surface_create_for_window (&#8230;.);<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">cairo_t *cr = cairo_create (surface);<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D">/* draw text on gl surface */<o:p></o:p></span></p>
<p class="MsoNormal">cairo_select_font_face (cr, &quot;serif&quot;, CAIRO_FONT_SLANT_NORMAL,&nbsp; CAIRO_FONT_WEIGHT_BOLD);<br>
&nbsp;cairo_set_font_size (cr, 32.0);<br>
&nbsp;cairo_set_source_rgb (cr, 1.0, 1.0, 0.0);<br>
&nbsp;cairo_show_text (cr, &quot;HELLO&quot;);<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">/* stroke a rectangle on gl surface */<o:p></o:p></p>
<p class="MsoNormal">cairo_rectangle (cr, 10, 10, 100, 100);<o:p></o:p></p>
<p class="MsoNormal">cairo_set_source_rgba (cr, 1.0, 0.0, 0.0, 1.0);<o:p></o:p></p>
<p class="MsoNormal">cairo_stroke (cr);<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">/* display gl surface on screen */<o:p></o:p></p>
<p class="MsoNormal">cairo_gl_surface_swapbuffers (surface);<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">/* clean up */<o:p></o:p></p>
<p class="MsoNormal">cairo_surface_destroy (surface);<o:p></o:p></p>
<p class="MsoNormal">cairo_destroy (cr);<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Hope this helps<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Henry<o:p></o:p></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;color:#1F497D"><o:p>&nbsp;</o:p></span></p>
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<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:&quot;Tahoma&quot;,&quot;sans-serif&quot;">From:</span></b><span style="font-size:10.0pt;font-family:&quot;Tahoma&quot;,&quot;sans-serif&quot;"> cairo-bounces&#43;hsong=sisa.samsung.com@cairographics.org [mailto:cairo-bounces&#43;hsong=sisa.samsung.com@cairographics.org]
<b>On Behalf Of </b>Victor henri<br>
<b>Sent:</b> Wednesday, January 04, 2012 6:38 AM<br>
<b>To:</b> cairo@cairographics.org<br>
<b>Subject:</b> [cairo] trouble with Cairo text in OpenGL<o:p></o:p></span></p>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
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<p class="MsoNormal">Hello<br>
<br>
I have trouble drawing text in an OpenGL texture with Cairo<br>
<br>
It works with SDL and SDL_ttf with :<br>
<br>
&nbsp;&nbsp;&nbsp; GLuint textureId;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp; &nbsp; &nbsp;&nbsp; SDL_Color Color = {150, 0, 240};<br>
&nbsp;&nbsp; &nbsp; &nbsp;&nbsp; SDL_Surface *Message = TTF_RenderText_Blended(font, &quot;Hello!&quot;, Color);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; unsigned Texture = 0;<br>
<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glGenTextures(1, &amp;Texture);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glBindTexture(GL_TEXTURE_2D, Texture);<br>
<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Message-&gt;w, Message-&gt;h, 0, GL_BGRA, GL_UNSIGNED_BYTE, Message-&gt;pixels);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glBegin(GL_QUADS);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glColor4f(1, 0, 0, 1);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(0, 0); glVertex3d(0, 0, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(1, 0); glVertex3d(0.2, 0, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(1, 1); glVertex3d(0.2, -0.2, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(0, 1); glVertex3d(0,&nbsp; -0.2, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glEnd();<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glDeleteTextures(1, &amp;Texture);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; SDL_FreeSurface(Message);<br>
<br>
Clearly, the Message-&gt;pixels argument in &quot;glTexImage2D&quot; seems important; if I replace it with NULL, I get random lines and points.<br>
<br>
If I do this with Cairo :<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cairo_surface_t *surface;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cairo_t *cr;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GLuint textureId;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; unsigned char* surfaceData;<br>
<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 64, 64);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cr = cairo_create (surface);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cairo_select_font_face (cr, &quot;serif&quot;, CAIRO_FONT_SLANT_NORMAL,&nbsp; CAIRO_FONT_WEIGHT_BOLD);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cairo_set_font_size (cr, 32.0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cairo_set_source_rgb (cr, 1.0, 1.0, 0.0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cairo_show_text (cr, &quot;HELLO&quot;);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; surfaceData = cairo_image_surface_get_data (surface);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; unsigned Texture = 0;<br>
<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glGenTextures(1, &amp;Texture);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glBindTexture(GL_TEXTURE_2D, Texture);<br>
<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cairo_image_surface_get_width (surface), cairo_image_surface_get_height (surface), 0, GL_BGRA, GL_UNSIGNED_BYTE, surfaceData);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glBegin(GL_QUADS);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glColor4f(1, 0, 0, 1);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; glTexCoord2d(0, 0); glVertex3d(0, 0, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(1, 0); glVertex3d(0.2, 0, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(1, 1); glVertex3d(0.2, -0.2, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glTexCoord2d(0, 1); glVertex3d(0,&nbsp; -0.2, 0);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glEnd();<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; glDeleteTextures(1, &amp;Texture);<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; cairo_destroy (cr);<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cairo_surface_destroy (surface);<br>
<br>
<br>
<br>
If I do that I get a few red points but not the text I want. I use the &quot; cairo_image_surface_get_data (surface)&quot; function to get the appropriate data and to give it to glTextImage2D but I suppose this is where it won't work.
<br>
<br>
In some examples I have come across the &quot;create_cairo_context&quot; through which surfaceData can be taken. But this function seems completely unknown on my system...<br>
I am using Ubuntu Linux 11.10 (lateste version)<br>
<br>
Please could give me some help about this?<br>
<br>
Victor<o:p></o:p></p>
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