<div dir="ltr"><div><div><div><div><div><div><div><div>Hi.<br></div><div><br></div>Have anyone tried to run Cairo with OpenGL ES 2 backend on Android? Is there any crash? How's the speed?<br></div></div><br>I've created a project here (branch master: image backend, cairogles branch: OpenGL ES 2 backend):<br>
<a href="https://github.com/ngocdaothanh/jsg">https://github.com/ngocdaothanh/jsg</a><br><br></div>Some basic results from the project above:<br><br>OpenGL ES 2 backend:<br></div>* Crashes on Android 2.3, 4.0.2 etc. with shader compilation problem<br>
</div>* Doesn't crash on Android 4.1.1, but very very slow, 0.5 FPS/s<br><br></div>Image backend is stable but slow, 12 FPS/s.<br><br></div><div>Ngoc<br></div></div>