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<body><span class="vcard"><a class="email" href="mailto:apodtele@gmail.com" title="Alexei Podtelezhnikov <apodtele@gmail.com>"> <span class="fn">Alexei Podtelezhnikov</span></a>
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<a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Treat color glyph alpha as mask instead of source alpha"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102661">bug 102661</a>
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<td>apodtele@gmail.com, wl@gnu.org
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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Treat color glyph alpha as mask instead of source alpha"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102661#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Treat color glyph alpha as mask instead of source alpha"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102661">bug 102661</a>
from <span class="vcard"><a class="email" href="mailto:apodtele@gmail.com" title="Alexei Podtelezhnikov <apodtele@gmail.com>"> <span class="fn">Alexei Podtelezhnikov</span></a>
</span></b>
<pre>Ahh. I wish I knew about premultiplication and objected as much as I could. Now
we are about to release layered fonts with the premultiplication... Screw
everyone who cares about gamma correction too!
At least Direct2D offers a choice
<a href="https://docs.microsoft.com/en-us/windows/desktop/api/dcommon/ne-dcommon-d2d1_alpha_mode">https://docs.microsoft.com/en-us/windows/desktop/api/dcommon/ne-dcommon-d2d1_alpha_mode</a></pre>
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