[cairo-commit] papers/opengl_freenix04 opengl_freenix04.tex, 1.49, 1.50

David Reveman commit at pdx.freedesktop.org
Thu Apr 8 08:35:11 PDT 2004


Committed by: davidr

Update of /cvs/cairo/papers/opengl_freenix04
In directory pdx:/tmp/cvs-serv1077

Modified Files:
	opengl_freenix04.tex 
Log Message:
done2

Index: opengl_freenix04.tex
===================================================================
RCS file: /cvs/cairo/papers/opengl_freenix04/opengl_freenix04.tex,v
retrieving revision 1.49
retrieving revision 1.50
diff -C2 -d -r1.49 -r1.50
*** a/opengl_freenix04.tex	8 Apr 2004 12:32:51 -0000	1.49
--- b/opengl_freenix04.tex	8 Apr 2004 15:35:05 -0000	1.50
***************
*** 389,395 ****
      Image transformation is a natural part of OpenGL and is efficiently
      done on all available hardware and with all available OpenGL
!     implementations. \Libname{} simply transforms the vertex coordinates
      of the rectangular polygon used for texturing, and OpenGL will then in 
!     hardware transform each fragment of the source surfaces.
  
      When using fragment programs for direct compositing with mask
--- 389,395 ----
      Image transformation is a natural part of OpenGL and is efficiently
      done on all available hardware and with all available OpenGL
!     implementations. \Libname{} transforms the vertex coordinates
      of the rectangular polygon used for texturing, and OpenGL will then in 
!     hardware handle fetching of correct source fragments for this polygon.
  
      When using fragment programs for direct compositing with mask
***************
*** 471,476 ****
  	  \small\itshape
  	  \caption{\small\itshape (1) The mathematical representation of an 
!                                   edge (2) The aliased signal point sampled 
!                                   to screen pixels (3) Anti-aliased signal}
  	  \label{fig:jaggies}
  	\end{centering}
--- 471,476 ----
  	  \small\itshape
  	  \caption{\small\itshape (1) The mathematical representation of an 
!                                   edge (2) The edge, point sampled 
!                                   to screen pixels (3) The anti-aliased edge}
  	  \label{fig:jaggies}
  	\end{centering}





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