[cairo-commit] [cairo-www] src/OpenGL.mdwn

Carl Worth cworth at freedesktop.org
Tue Dec 1 03:00:25 PST 2009

 src/OpenGL.mdwn |    6 ++++++
 1 file changed, 6 insertions(+)

New commits:
commit a93bb15dd8e5f0afea5c9553d2c5c3d33ccedf05
Author: macslow <macslow at web>
Date:   Tue Dec 1 03:00:25 2009 -0800

diff --git a/src/OpenGL.mdwn b/src/OpenGL.mdwn
index 946a330..76fc9ea 100644
--- a/src/OpenGL.mdwn
+++ b/src/OpenGL.mdwn
@@ -187,6 +187,12 @@ further improve the smooth look of the final object on screen. The
 fragment-shader is used to do the actual masking out operation of
 the two texture-images.
+The additional filters implemented as fragment-shaders do not play
+any role regarding this example. I just added them for fun and to
+see what one can do image-filter-wise without using FBOs (note: I am
+well aware that doing gaussian blurring without FBOs is anything but
 You can check it out the sources via bazaar, like this... 
 	bzr branch lp:gl-cairo-aatrick

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