[cairo-commit] [cairo-www] 2 commits - src/missing.mdwn
Chris Wilson
ickle at freedesktop.org
Mon Oct 26 12:50:54 PDT 2009
src/missing.mdwn | 21 ++-------------------
1 file changed, 2 insertions(+), 19 deletions(-)
New commits:
commit eb6b4f0fdec987a9e73d363797b272ecfe03fa20
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Mon Oct 26 19:46:58 2009 +0000
Add quote for compiz wanting to use convolution filters for a blur.
And doing it wrong.
diff --git a/src/missing.mdwn b/src/missing.mdwn
index 8fcbf00..d774b35 100644
--- a/src/missing.mdwn
+++ b/src/missing.mdwn
@@ -15,6 +15,8 @@ Bitmap filters are harder to quantify since the amount of possible filters are i
The SVG filters <http://www.w3.org/TR/SVGFilter12/>
Box blur - see <http://www.kaourantin.net/2005/08/implementing-blur-filter-in-flash.html>
+"compiz would use Cairo if it supported a Gaussian blur."
+
# CSS3 borders
CSS3 proposes additions to border rendering that are currently not expressible in Cairo. In particular, top/left/bottom/right borders can have different styles (color, line width) and the new border-radius property can do rounded corners. So a way to stroke a non-trivial dashed path with different patterns and line widths is required.
current CSS3 border working draft: <http://www.w3.org/TR/2008/WD-css3-background-20080910/#border
commit df1d21b071e39c257b8aaef874f08d332ede6eb3
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Mon Oct 26 19:45:44 2009 +0000
Remove completed 'Blend Modes' from missing fearures
diff --git a/src/missing.mdwn b/src/missing.mdwn
index e6154f6..8fcbf00 100644
--- a/src/missing.mdwn
+++ b/src/missing.mdwn
@@ -10,25 +10,6 @@ List References:
Discussion: <http://lists.freedesktop.org/archives/cairo/2007-January/009268.html>
-# Blend Modes
-see <http://www.kaourantin.net/2005/09/some-word-on-blend-modes-in-flash.html>
-* Multiply
-* Screen
-* Darken
-* Lighten
-* Hardlight
-* Overlay
-* Difference
-* Add
-* Subtract
-
-Users of Photoshop will immediate recognize those.
-
-The SVG specification: <http://www.w3.org/TR/2003/WD-SVG12-20030715/#compositing>
-
-and see this page for modes and the algorithms:
-<http://www.pegtop.net/delphi/articles/blendmodes/>
-
# Bitmap Filters
Bitmap filters are harder to quantify since the amount of possible filters are infinite. The aim should be possibly to implement the most commonly used filters eg. blur and provide some kind of callback to implement arbitrary effects. Multiple filters per pattern/surface is also required.
The SVG filters <http://www.w3.org/TR/SVGFilter12/>
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