[Mesa3d-dev] Re: Fwd: Re: [cairo] Antialiasing not working with glitz

Allen Akin akin at pobox.com
Mon May 3 13:27:40 PDT 2004


On Mon, May 03, 2004 at 03:10:53PM -0400, Keith Packard wrote:
| Every method I've seen (which isn't a huge number, admittedly), has 
| required the application draw things in the "right" order ...

That's true for all the straightforward methods that I know of, too.

Cass Everitt has described an implementation of order-independent
transparency that runs on the past two generations of hardware.  You can
find a description here:

	http://developer.nvidia.com/object/order_independent_transparency.html

I believe there are more recent improvements, but I can't find a
reference online at the moment.

I don't know if anyone has applied this technique to antialiasing.  The
big concern is that since objects have to be drawn multiple times,
immediate-mode apps need to do that explicitly, or you need a
scene-graph type software architecture that does it implicitly.

Allen




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