[cairo] Re: drawlist type functionality?

Jon Smirl jonsmirl at gmail.com
Mon Apr 4 18:24:30 PDT 2005

Another thing to add would be to gather all of the moveto/drawto
commands into a vertex array. Vertex arrays on OpenGL can be many
times faster than discrete commands.

I would recommend building this first on Glitz since OpenGL already
supports highly optimized display lists. Then after Glitz is working
you'll have a good idea of what the API should be and what features
the shared library needs.

If you don't start with Glitz you run a large risk of building
something that won't map onto OpenGL cleanly.

Jon Smirl
jonsmirl at gmail.com

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