[cairo] Implementing GUI with Cairo
jthirsk at shaw.ca
Sun Apr 17 14:49:32 PDT 2005
On a related note, FYI, I'm planning on making a GUI with Cairo as
well. I haven't planned too much yet, but the concept is to make a
general purpose MindManager-like (a professional mindmapping
software) interface with a 3D backend. (I love MindManager, but
Minority Report's GUI lends a little inspiration too.)
I intend to use Ogre as a backend (www.ogre3d.org), which is a premier
open-source graphics engine supporting both DirectX and OpenGL in
Win32/Linux(and I think OSX). I know about Glitz, but I'm planning
on using this to develop games using Ogre and also act as an in-game
I have also partially ported GTK+'s GDK to Ogre, but with Cairo, and
my mindmapping GUI ideas, I don't know whether GTK will play a role
in my master plans. (...which are ambitious and maybe insane, but
probably no more insane than making a hobby OS ;-). )
Keep up the good work on Cairo!
On 17 April 2005 15:11, Jonathan Roewen wrote:
> I'm making a hobby OS, and I've successfully got cairo working in
> my small kernel, and am now ready to tackle building a GUI based on
> the cairo graphics library.
> The aim is to have a completely vector-graphics based GUI, and I'm
> wondering how to best achieve this with the cairo graphics library.
> My current idea is to have a separate cairo_t object for each
> layer, all sharing the same surface. However, one of the few
> problems I'm having is figuring out how to change properties of
> graphics already drawn.
> For instance: changing the colours of a button for a depressed
> state, and moving a window around.
> The other problem is I'm not sure on the proper way to make cairo
> redraw [parts of] the image(s).
> Any insight would be greatly appreciated.
> cairo mailing list
> cairo at cairographics.org
More information about the cairo