[cairo] ARGB, BGRA, RGBA mess
Alexander Larsson
alexl at redhat.com
Fri Jan 14 00:45:56 PST 2005
On Thu, 2005-01-13 at 14:41 -0800, Bill Spitzak wrote:
> I also should point out that OpenGL clearly thinks the term "RGBA" means
> that R is in the byte with the lowest address. This is despite the fact
> that OpenGL was designed on a big-endian (mips) processor, when it was
> ported to Intel the designers clearly believed that RGBA meant this.
>
> It appears that OpenGL supports (in the glDrawPixels call) formats
> called GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, and GL_ABGR_EXT, though the
> documentation only describes GL_RGB and GL_RGBA. In all cases the
> letters indicate the order of the values in memory.
>
> In addition having "RGBA" describe anything other than the order of
> bytes in memory is pretty useless if you want to describe data larger
> than bytes, such as 16-bit or float or half (16-bit floats).
So, using this system, how would you describe the memory layout of a
16bpp framebuffer that uses 5 bits for red, 6 for green and 5 for blue?
Say on a graphics card that reads words as little-endian. (I'm not sure,
but I think this is the most common arrangement for all PCs running in
16bpp.)
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Alexander Larsson Red Hat, Inc
alexl at redhat.com alla at lysator.liu.se
He's a notorious arachnophobic grifter haunted by memories of 'Nam. She's a
bloodthirsty streetsmart barmaid with her own daytime radio talk show. They
fight crime!
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