Avoiding seams (was: [cairo] Best strategy for complex screen drawing)

mental at rydia.net mental at rydia.net
Mon Nov 28 15:26:00 PST 2005

Quoting Timothée Lecomte <timothee.lecomte at ens.fr>:

>        http://tipote.free.fr/wxt-saturate.png
>     No seam, but first-drawn polygons hide last ones, so to get
> the desired output, it would imply to render front-to-back and
> it would add a lot of complexity to my code...

I don't understand ... if you are already sorting your polygons
back-to-front, why is it more complicated to sort them
front-to-back instead?


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