[cairo] After 1.3.2, what's going to make cairo faster next?

Bill Spitzak spitzak at d2.com
Fri Nov 17 18:17:40 PST 2006


Looks like that does even/odd filling, not the non-zero winding rule 
that Cairo wants. Also does not do antialiasing.

Daniel Amelang wrote:
> On 11/17/06, Carl Worth <cworth at cworth.org> wrote:
>> On Thu, 16 Nov 2006 14:31:43 -0800, "Daniel Amelang" wrote:
>> I really can't form an opinion on it. I saw a blog post which had only
>> about as much detail as you give above "OpenGL + stencil buffer" with
>> claims of linear-time performance. I didn't see any pointers to an
>> explanation of how the approach actually works, what tradeoffs it
>> might have, any implementation, nor even any pictures of results from
>> which the quality could be judged.
> 
> Yah, I was disappointed with how little he disclosed. In case you
> haven't seen it, he wrote a bit more about the technique several
> months ago:
> 
> http://zrusin.blogspot.com/2006/07/hardware-accelerated-polygon-rendering.html 
> 
> 
> Obviously still not very clear, but like you said, we have work cut
> out in other areas first.


More information about the cairo mailing list