[cairo] After 1.3.2, what's going to make cairo faster next?

Mike Shaver mike.shaver at gmail.com
Tue Nov 28 15:35:03 PST 2006


On 11/17/06, Daniel Amelang <daniel.amelang at gmail.com> wrote:
> On 11/17/06, Carl Worth <cworth at cworth.org> wrote:
> > On Thu, 16 Nov 2006 14:31:43 -0800, "Daniel Amelang" wrote:
> > I really can't form an opinion on it. I saw a blog post which had only
> > about as much detail as you give above "OpenGL + stencil buffer" with
> > claims of linear-time performance. I didn't see any pointers to an
> > explanation of how the approach actually works, what tradeoffs it
> > might have, any implementation, nor even any pictures of results from
> > which the quality could be judged.
>
> Yah, I was disappointed with how little he disclosed. In case you
> haven't seen it, he wrote a bit more about the technique several
> months ago:
>
> http://zrusin.blogspot.com/2006/07/hardware-accelerated-polygon-rendering.html
>
> Obviously still not very clear, but like you said, we have work cut
> out in other areas first.

Ignacio references
http://fly.srk.fer.hr/~unreal/theredbook/chapter13.html in a comment
on that post, which has a description of using the stencil buffer for
rendering complex polygons.  Is that helpful?

Mike


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