[cairo] Re: Lander Game
lots.of.mailing.lists at gmail.com
Fri Jan 26 01:56:25 PST 2007
On 26/01/07, Thomas Dybdahl Ahle <lobais at gmail.com> wrote:
> tor, 25 01 2007 kl. 23:50 +0000, skrev Alex Mac:
> > I've revamped the whole app now and release 0.2.1 now caches the
> > background and the ship. Also I've stopped it from updating the whole
> > screen every frame.
> I see. I know went from 2fps to 35 and 50 using native surfaces. However
> that still seems to be to few fps for the code to work, as I fell
> through the pad multiple times, at least when I had a accelerated a bit.
thats probably not the framerate but my crappy first implementation of
collision detection. Now that I have the framerate up quite a bit I'll
see If I can optimise the physics loop
> I'm sorry to say that it still feels very unresponsive on my computer,
> but then, 2fps to 50fps is quite a cool achievement.
what speed is your pc, what resolution is that running at?
> Med venlig hilsen,
> Best regards,
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