[cairo] Survey of polygon rasterization techniques

Jeff Muizelaar jeff at infidigm.net
Mon Jul 30 23:25:18 PDT 2007


On Tue, Jul 31, 2007 at 01:58:19AM -0400, Mike Shaver wrote:
> On 7/30/07, Jeff Muizelaar <jeff at infidigm.net> wrote:
> > Trapezoid based
> > ---------------
> > cairo
> >         - tessellate to trapezoids and then rasterize trapezoids
> > qt
> >         - tessellate to trapezoids and then rasterize trapezoids
> > amanith
> >         - tessellate -> opengl
> 
> I think gameswf (public domain GL/DX Flash player) uses the same model
> here, and has pretty high fidelity to the Flash display model.  Not
> sure if you've already seen it, though.

Do you know if it does full-screen-antialiasing? e.g. does
http://www.rydia.net/~mental/star-and-ring.swf display without seams?

-Jeff


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