[cairo] Path Gradients
bobby8934 at inbox.com
Tue Jan 22 09:50:58 PST 2008
Carl, do you (or anyone else) know where I can go to read up about these "Type 6" shadings? I would be interested in learning more about them and what kind of things are possible with them. Thanks!
> -----Original Message-----
> From: cworth at cworth.org
> Sent: Mon, 21 Jan 2008 10:24:44 -0800
> To: mental at rydia.net
> Subject: Re: [cairo] Path Gradients
> [Sorry I missed this email earlier.]
> On Fri, 4 Jan 2008 12:57:27 -0800, MenTaLguY wrote:
>> Well, very specifically I'm referring to Postscript Type 6 shadings,
>> are fairly well-specified in the PLRM. They are present in Adobe
>> as "gradient meshes".
> Thank you!
> Whenever people come up with interesting gradient types, (like path
> gradients or whatever), what I've always wanted to provide in cairo is
> a single fully-general gradient. That way, people that want to do
> something like a path gradient, (to emulate some other
> poorly-specified system say), can implement that on top of cairo's
> And in skimming through the PostScript manual, I've always assumed
> that one of the fancy gradient types there would be suitable.
> But at the same time, I've known that Adobe Illustrator provides a
> sophisticated "gradient mesh" tool, and we'd definitely want to
> provide compatibility with that.
> What I didn't know is which PostScript gradient type (if any)
> corresponded to the Adobe Illustrator gradient mesh. So thanks for
> specifying that.
> So implementing a new cairo API to provide PostScript Type 6 shadings
> sounds like an excellent thing to me. I might be able to put some work
> toward this after cairo 1.6.
>> The main thing is that a bit of care is required when they are used with
>> alpha; patches comprising a mesh cannot be individually rendered with
>> porter-duff compositing due to problems with seams which have already
>> been exhaustively discussed on this list, as well as certain other
>> rendering ambiguities which have not.
> And this part of the work sounds like lots of fun!
> PS. And we might even have a first test case, too. It looks like
> pidgin, (a GPL jabber client), managed to get its logo drawn in Adobe
> Illustrator such that no free-software renderer can render it
> correctly. See this poppler bug here:
> Example of faulty gradient rendering
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