[cairo] cairo for 3D game/vision/graphics/simulation engine - practical questions
max
max at iceminds.com
Wed Jul 8 00:23:13 PDT 2009
Greetings,
We need to add text support to our 3D graphics application,
and vector graphics would be an nice option to support too.
We have a few practical startup/newbie questions before we
make a final decision to adopt cairo/pango/freetype2, which
presumably is what we need to render text string images to
memory that is in fact a texture-map image.
The engine is multi-platform, meaning linux and windoze now,
and hopefully MAC someday.
We ***only*** want to render into [system] memory, unless
rendering into video memory is possible, which we doubt.
Our fundamental graphics API is OpenGL v3.10 + GLSL v1.40.
We want to reduce dependencies to an absolute minimum, and
hope rendering only into system memory lets us eliminate
the vast majority of libraries (and/or .h and .c files).
What IS the absolute minimum set of dependencies possible?
I would assume that's what we want, since we want nothing
but memory images (no PNG, no PDF, no SVG, no DirectX,
no xlib-pixmaps, no nothing (perhaps DIB is "memory"???).
Thanks in advance.
bootstrap
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