[PATCH] Add transparent rect blitter.
Jonathan Morton
jmorton at sd070.hel.movial.fi
Mon Jun 15 06:16:16 PDT 2009
---
pixman/pixman-arm-neon.c | 140 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 140 insertions(+), 0 deletions(-)
diff --git a/pixman/pixman-arm-neon.c b/pixman/pixman-arm-neon.c
index 1aefb5a..36a69aa 100644
--- a/pixman/pixman-arm-neon.c
+++ b/pixman/pixman-arm-neon.c
@@ -1805,6 +1805,144 @@ fbCompositeSolidMask_nx8x0565neon (
}
}
+#ifdef USE_GCC_INLINE_ASM
+
+static inline void PlainOver565_8pix_neon(
+ uint32_t colour,
+ uint16_t *dest,
+ uint32_t destStride, // bytes, not elements
+ uint32_t count // 8-pixel groups
+)
+{
+ // Inner loop for plain translucent rects (solid colour without alpha mask)
+ asm volatile (
+ " vld4.8 {d20[],d21[],d22[],d23[]}, [%[colour]] @ solid colour load/splat \n"
+ " vmull.u8 q12, d23, d22 @ premultiply alpha red \n"
+ " vmull.u8 q13, d23, d21 @ premultiply alpha green \n"
+ " vmull.u8 q14, d23, d20 @ premultiply alpha blue \n"
+ " vmvn d18, d23 @ inverse alpha for background \n"
+ "0: @ loop\n"
+ " vld1.16 {d0,d1}, [%[dest]] @ load first pixels from framebuffer \n"
+ " vshrn.u16 d2, q0, #8 @ unpack red from framebuffer pixels \n"
+ " vshrn.u16 d4, q0, #3 @ unpack green \n"
+ " vsli.u16 q3, q0, #5 @ duplicate framebuffer blue bits \n"
+ " vsri.u8 d2, d2, #5 @ duplicate red bits (extend 5 to 8) \n"
+ " vsri.u8 d4, d4, #6 @ duplicate green bits (extend 6 to 8) \n"
+ " vshrn.u16 d6, q3, #2 @ unpack extended blue (truncate 10 to 8) \n"
+ " vmov q0, q12 @ retrieve foreground red \n"
+ " vmlal.u8 q0, d2, d18 @ blend red - my kingdom for a four-operand MLA \n"
+ " vmov q1, q13 @ retrieve foreground green \n"
+ " vmlal.u8 q1, d4, d18 @ blend green \n"
+ " vmov q2, q14 @ retrieve foreground blue \n"
+ " vmlal.u8 q2, d6, d18 @ blend blue \n"
+ " subs %[count], %[count], #1 @ decrement/test loop counter \n"
+ " vsri.16 q0, q1, #5 @ pack green behind red \n"
+ " vsri.16 q0, q2, #11 @ pack blue into pixels \n"
+ " vst1.16 {d0,d1}, [%[dest]] @ store composited pixels \n"
+ " add %[dest], %[dest], %[destStride] @ advance framebuffer pointer \n"
+ " bne 0b @ next please \n"
+
+ // Clobbered registers marked as input/outputs
+ : [dest] "+r" (dest), [count] "+r" (count)
+
+ // Inputs
+ : [destStride] "r" (destStride), [colour] "r" (&colour)
+
+ // Clobbers, including the inputs we modify, and potentially lots of memory
+ : "q0", "q1", "q2", "q3", "q9", "q10", "q11", "q12", "q13", "q14", "cc", "memory"
+ );
+}
+
+void
+fbCompositeSolid_nx0565neon (
+ pixman_implementation_t * impl,
+ pixman_op_t op,
+ pixman_image_t * pSrc,
+ pixman_image_t * pMask,
+ pixman_image_t * pDst,
+ int32_t xSrc,
+ int32_t ySrc,
+ int32_t xMask,
+ int32_t yMask,
+ int32_t xDst,
+ int32_t yDst,
+ int32_t width,
+ int32_t height)
+{
+ uint32_t src, srca;
+ uint16_t *dstLine, *alignedLine;
+ uint32_t dstStride;
+ uint32_t kernelCount, copyCount;
+ uint8_t kernelOffset, copyOffset;
+
+ fbComposeGetSolid(pSrc, src, pDst->bits.format);
+
+ // bail out if fully transparent
+ srca = src >> 24;
+ if(srca == 0)
+ return;
+ if(width == 0 || height == 0)
+ return;
+
+ if(width > NEON_SCANLINE_BUFFER_PIXELS) {
+ // split the blit, so we can use a fixed-size scanline buffer
+ // TODO: there must be a more elegant way of doing this.
+ int x;
+ for(x=0; x < width; x += NEON_SCANLINE_BUFFER_PIXELS) {
+ fbCompositeSolid_nx0565neon(impl, op, pSrc, pMask, pDst, xSrc+x, ySrc, xMask+x, yMask, xDst+x, yDst,
+ (x+NEON_SCANLINE_BUFFER_PIXELS > width) ? width-x : NEON_SCANLINE_BUFFER_PIXELS, height);
+ }
+ return;
+ }
+
+ fbComposeGetStart (pDst, xDst, yDst, uint16_t, dstStride, dstLine, 1);
+
+ // keep within minimum number of aligned quadwords on width
+ // while also keeping the minimum number of columns to process
+ {
+ unsigned long alignedLeft = (unsigned long)(dstLine) & ~0xF;
+ unsigned long alignedRight = (((unsigned long)(dstLine + width)) + 0xF) & ~0xF;
+ unsigned long ceilingLength = (((unsigned long) width) * sizeof(*dstLine) + 0xF) & ~0xF;
+
+ // the fast copy must always be quadword aligned
+ copyOffset = dstLine - ((uint16_t*) alignedLeft);
+ alignedLine = dstLine - copyOffset;
+ copyCount = (uint32_t) ((alignedRight - alignedLeft) >> 4);
+
+ if(alignedRight - alignedLeft > ceilingLength) {
+ // unaligned routine is tightest, and will not overrun
+ kernelCount = (uint32_t) (ceilingLength >> 4);
+ kernelOffset = copyOffset;
+ } else {
+ // aligned routine is equally tight, so it is safer to align
+ kernelCount = copyCount;
+ kernelOffset = 0;
+ }
+ }
+
+ {
+ uint16_t scanLine[NEON_SCANLINE_BUFFER_PIXELS + 8]; // deliberately not initialised
+
+ // row-major order
+ // left edge, middle block, right edge
+ for( ; height--; alignedLine += dstStride, dstLine += dstStride) {
+
+ // Uncached framebuffer access is really, really slow if we do it piecemeal.
+ // It should be much faster if we grab it all at once.
+ // One scanline should easily fit in L1 cache, so this should not waste RAM bandwidth.
+ QuadwordCopy_neon(scanLine, alignedLine, copyCount, 0);
+
+ // Apply the actual filter
+ PlainOver565_8pix_neon(src, scanLine + kernelOffset, 8 * sizeof(*dstLine), kernelCount);
+
+ // Copy the modified scanline back
+ QuadwordCopy_neon(dstLine, scanLine + copyOffset, width >> 3, (width & 7) * 2);
+ }
+ }
+}
+
+#endif // USE_GCC_INLINE_ASM
+
static const FastPathInfo arm_neon_fast_path_array[] =
{
{ PIXMAN_OP_ADD, PIXMAN_solid, PIXMAN_a8, PIXMAN_a8, fbCompositeSrcAdd_8888x8x8neon, 0 },
@@ -1818,6 +1956,8 @@ static const FastPathInfo arm_neon_fast_path_array[] =
#ifdef USE_GCC_INLINE_ASM
{ PIXMAN_OP_SRC, PIXMAN_r5g6b5, PIXMAN_null, PIXMAN_r5g6b5, fbCompositeSrc_16x16neon, 0 },
{ PIXMAN_OP_SRC, PIXMAN_b5g6r5, PIXMAN_null, PIXMAN_b5g6r5, fbCompositeSrc_16x16neon, 0 },
+ { PIXMAN_OP_OVER, PIXMAN_solid, PIXMAN_null, PIXMAN_r5g6b5, fbCompositeSolid_nx0565neon, 0 },
+ { PIXMAN_OP_OVER, PIXMAN_solid, PIXMAN_null, PIXMAN_b5g6r5, fbCompositeSolid_nx0565neon, 0 },
#endif
{ PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_a8r8g8b8, fbCompositeSrc_8888x8888neon, 0 },
{ PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_x8r8g8b8, fbCompositeSrc_8888x8888neon, 0 },
--
1.5.6.3
--=-by6jJzXI0j1mDgcsBTPS
Content-Disposition: attachment; filename="0019-Add-ARGB8-over-RGB565-compositing-blitter.patch"
Content-Type: text/x-patch; name="0019-Add-ARGB8-over-RGB565-compositing-blitter.patch"; charset="UTF-8"
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