[cairo] why cairo is so slow on Windows, is there any plan to improve cairo performance on Windows?
Rainman Lee
rainman.lee at gmail.com
Mon Jun 29 22:36:58 PDT 2009
Hi,
yes, I want users see an animation, not pictures, so I have to update
the screen as soon as possible.
Here is my test result:
kept my test code no change, the total elapsed time was 5652ms
replaced CAIRO_FORMAT_ARGB32 with CAIRO_FORMAT_RGB24, the total time was 4124ms
finally set the tarContext operator as CAIRO_OPERATOR_SOURCE, the
total time was 3892ms
I just wonder whether we should use a buffer surface, because without
it, the total time was only 2987ms, but still far behind GDI+, which
score is 1259ms...
Is there any possible to opitmize more ?
Thank you!
Rainman.
On Tue, Jun 30, 2009 at 12:36 PM, Vladimir Vukicevic<vladimir at pobox.com> wrote:
> On 6/29/09 8:34 PM, Rainman Lee wrote:
>>
>> I tried, it was more slower.....here is my test code
>>
>> HDC hdc = GetDC(m_hWnd);
>> RECT rcClient; GetClientRect(m_hWnd,&rcClient);
>>
>> // create all drawing surfaces
>> cairo_surface_t* srcSurface =
>> cairo_image_surface_create_from_png("ren.png");
>> cairo_surface_t* bufSurface =
>> cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 1440, 900);
>
> Use CAIRO_FORMAT_RGB24 -- you don't need alpha, as your final surface won't
> have alpha.
>
>> cairo_surface_t* tarSurface = cairo_win32_surface_create(hdc);
>>
>> // create all drawing contexts
>> cairo_t* bufContext = cairo_create(bufSurface);
>> cairo_t* tarContext = cairo_create(tarSurface);
>>
>> // create source pattern
>> cairo_pattern_t* srcPattern =
>> cairo_pattern_create_for_surface(srcSurface);
>> cairo_pattern_set_filter(srcPattern, CAIRO_FILTER_FAST);
>>
>> // initialize the buffer context
>> cairo_translate(bufContext, 600, 300);
>> cairo_set_antialias(bufContext, CAIRO_ANTIALIAS_NONE);
>>
>> double angle = M_PI / 180;
>>
>> for (int i = 0; i< 360; i++)
>> {
>> // paint on the buffer
>> cairo_rotate(bufContext, angle);
>> cairo_set_source(bufContext, srcPattern);
>> cairo_paint(bufContext);
>>
>> // then fill the target with buffer
>> // no rotation
>> cairo_rectangle(tarContext, 0, 0, rcClient.right,
>> rcClient.bottom);
>> cairo_set_source_surface(tarContext, bufSurface, 0, 0);
>> cairo_fill(tarContext);
>
> Er, why are you drawing this inside the loop? Or are you trying to animate
> the rotation as quickly as possible?
>
> Either way, you want to use cairo_set_operator(tarContext,
> CAIRO_OPERATOR_SOURCE) -- otherwise you get the default OVER, and will be
> doing alpha blending.
>
>> }
>>
>> // destroy the source pattern
>> cairo_pattern_destroy(srcPattern);
>>
>> // destroy all drawing contexts
>> cairo_destroy(bufContext);
>> cairo_destroy(tarContext);
>>
>> // destory all drawing surfaces
>> cairo_surface_destroy(srcSurface);
>> cairo_surface_destroy(bufSurface);
>> cairo_surface_destroy(tarSurface);
>>
>>
>> ReleaseDC(m_hWnd, hdc);
>>
>> Is there any code I can optimize?
>
> Try those two changes and let me know how it goes.
>
> - Vlad
>
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