[cairo] Algorithm help please!

Gerdus van Zyl gerdusvanzyl at gmail.com
Fri May 8 05:04:00 PDT 2009


found a bug see this instead: http://python.pastebin.com/ff818598

On Fri, May 8, 2009 at 1:58 PM, Gerdus van Zyl <gerdusvanzyl at gmail.com> wrote:
> I wrote some quick code, see if it helps: http://python.pastebin.com/f2e4d0193
> My thought is that you need to insert nodes between the cairo nodes
> based on the distance between the points till it equals nkeys. So far
> I know you can't do something like that in cairo's public api.
>
> ~Gerdus
>
> On Fri, May 8, 2009 at 1:13 PM, Donn <donn.ingle at gmail.com> wrote:
>> Hello, I hope someone can give me a hand.
>>
>> I am using Python-Cairo and drawing a path which I want to use as a 'track'
>> for another object to follow along in a loop.
>>
>> I have been using :
>> ctx.set_tolerance(1) # Suspect this will help in new algorithm...
>> pathfunc(ctx) # Draw a path of some kind
>> path = ctx.copy_path_flat() # get a list of tups with no curve_to's
>>
>> So, I get a bunch of nodes (path) something like so:
>> (0, (0.0, 0.0))
>> (1, (25.0, 0.0))
>> (1, (27.51953125, 10.771484375))
>> (1, (33.90625, 23.359375))
>> (1, (51.25, 48.125))
>> (1, (62.96875, 62.578125))
>> (1, (63.37158203125, 63.206787109375))
>> (1, (62.32421875, 62.275390625))
>> (1, (55.0, 55.0)) *
>> (1, (0.0, 55.0)) *
>> (0, (0.0, 0.0))
>>
>> This has two problems:
>> 1. Where the line is straight (has only two nodes; marked * in list above)
>> there are no nodes 'during' that section of the line -- so
>> anything 'following' the path simply jumps from one end to the other.
>>
>> 2. I am working with a key-frame system. Let's say the number of nodes is
>> nnodes. The number of keyframes is nkeys.
>> If nkeys > nnodes the problem is that there are not *enough* nodes in that
>> horrible tuple-list for the object to stop at along the way around the path.
>>
>> So, the questions is: How can one divvy-up a path into nkeys number of nodes
>> that will distribute evenly along the whole length?
>> (The greater nkeys, the more high-res the path, the smoother the following
>> along the path will be.)
>>
>> I have been googling and hacking, but not getting very far.
>>
>> Right, hope that explained the problem.
>> \d
>>
>> --
>> Where I web: http://otherwise.relics.co.za/
>> Comics, tutorials, software and sundry
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>


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