[cairo] Overhead reduction
sandmann at daimi.au.dk
Thu May 21 06:19:44 PDT 2009
Jonathan Morton <jonathan.morton at movial.com> writes:
> Attached are a pair of independent patches which implement the above two
> The region32 patch is platform-independent and fairly trivial.
I have pushed that patch with some formatting changes and 16 temp
boxes instead of 4.
> The image patch, which implements an object pool, is probably more
> controversial and certainly a lot bigger. However, under my tests it is
> very very nearly as fast as the previous unprotected stack, while being
> threadsafe (unless there are bugs I haven't spotted). The object pool
> should be reusable for other fixed-size objects without change.
First, all this image creation activity comes from the X server, which
creates and destroys up to three pixman images per Render request. I
think the best way to fix this would be to keep one pixman_image_t
around per Render Picture, and just update it as the Picture
properties change. This is a fair amount of work in the X server, but
it avoids not only the malloc() overhead, but also the initialization
of all the fields in the image.
That said, I do think an image pool makes sense, but since
pixman_image_t is the only dynamically allocated, fixed-size object we
have at the moment, a complete framework for object pools feels like
overkill to me.
Is there a reason we can't just use thread local storage? It seems all
compilers we care about support either __thread or declspec(thread).
In my limited testing on a P4, the overhead of using a thread local
variable seemed to be on the order of 100 cycles, which considering
everything else going on during image allocation, really isn't a big
There is the beginning of a patch here:
To make it committable, there would have to be configure checks for
__thread/declspec(thread) and fallbacks for when we don't have them.
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> + * Author: Jonathan Morton <jonathan.morton at movial.com>
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