[cairo] Cairo 1.10.0 iPhone

Ashley Reid ashreid at gmail.com
Sun Sep 26 03:43:42 PDT 2010


I am also interested in using Cairo on iOS. My question is about perf. I know pixman has optimisations to use the ARM neon and FP instructions, but is there anything else that in Cairo itself that would need the same sort of optimization? Basically are there any other heavy floating point operations that do not go through pixman?

Am 26.09.2010 um 11:57 schrieb Andrea Canciani:

> On Tue, Sep 21, 2010 at 1:17 PM, Pavel Kanzelsberger <kanzels at gmail.com> wrote:
>> Hello,
>> I'm working a lot with Cairo and Quartz surfaces on MacOSX and decided to
>> port one of my projects to iPhone as well. Version compiled for iPhone
>> Simulator works perfect, but I'm now fighting with cross-compilation of
>> Cairo library to armv7 and using iPhoneOS3.2.sdk ... anybody tried this
>> already? Or is there any simplified way to achieve libcairo.a for armv7?
>> See below a script that tries to build it:
>> I'm also passing following to configure script "--enable-fc=no
>> --enable-ft=no --enable-xlib=no" since I'm using CoreText directlry to
>> display my texts, I'm just using Cairo as a wrapper for Quartz 2D.
>> #!/bin/sh
>> # Select the desired iPhone SDK
>> export DEVROOT=/Developer/Platforms/iPhoneOS.platform/Developer
>> export SDKROOT=$DEVROOT/SDKs/iPhoneOS3.2.sdk
>> # Set up relevant environment variables
>> export CPPFLAGS="-I$SDKROOT/usr/lib/gcc/arm-apple-darwin10/4.2.1/include/
>> -I$SDKROOT/usr/include/
>> -I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/System/Library/Frameworks/"
>> export CFLAGS="$CPPFLAGS -arch armv7 -pipe -no-cpp-precomp -isysroot
>> export CPP="$DEVROOT/usr/bin/cpp $CPPFLAGS"
>> export CXXFLAGS="$CFLAGS"
>> LIBNAME="cairo"
>> ./configure CXX=$DEVROOT/usr/bin/arm-apple-darwin10-g++-4.0.1
>> CC=$DEVROOT/usr/bin/arm-apple-darwin10-gcc-4.0.1 LD=$DEVROOT/usr/bin/ld
>> --host=arm-apple-darwin $1 $2 $3 $4 $5 $6
>> make
>> Configure will complain these:
>> checking ApplicationServices/ApplicationServices.h usability... no
>> checking ApplicationServices/ApplicationServices.h presence... no
>> checking for ApplicationServices/ApplicationServices.h... no
>> checking CoreGraphics/CoreGraphics.h usability... yes
>> checking CoreGraphics/CoreGraphics.h presence... no
>> configure: WARNING: CoreGraphics/CoreGraphics.h: accepted by the compiler,
>> rejected by the preprocessor!
>> configure: WARNING: CoreGraphics/CoreGraphics.h: proceeding with the
>> compiler's result
>> checking for CoreGraphics/CoreGraphics.h... yes
>> checking whether cairo's Quartz surface backend feature could be enabled...
>> no (requires ApplicationServices framework)
>> checking for cairo's Quartz font backend feature...
>> checking whether cairo's Quartz font backend feature could be enabled... no
>> (requires ApplicationServices framework)
> config.log will contain additional informations about what exactly fails in the
> automatic detection of the availability of CoreGraphics.
> On MacOS X 10.6 CoreGraphics is provided by ApplicationServices, but
> on iOS it should be in its own framework.
> It looks like both configure.ac and src/cairo-quartz.h will need to be fixed to
> work as expected on iOS.
> I will try to make cairo work on iOS soon-ish, but in the meantime I would
> be happy to review patches to fix the build process.
> I would also like to see the config.log and the make warning/errors (expecially
> because cairo should compile even if you disable all the native backends).
> Andrea
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