[cairo] [PATCH 0/3] Optimize VBO size for GL and EGL
Bryce Harrington
bryce at osg.samsung.com
Thu Jul 31 18:51:32 PDT 2014
Last year I posted a patch I'd used in some experiments I did with
varying the VBO size.[1] I'd found that this had an appreciable (8%)
performance impact on the firefox-fishbowl tests. Chris Wilson
suggested some improvements[2] to enable this performance optimization
to actually get taken advantage of.
The first patch is the original proposed patch. The second makes the
VBO size trackable on a per-backend basis. The third applies the actual
optimization, changing the default VBO size for GL to 1M while leaving
it at 16k for EGL.
The firefox-fishbowl test case measures the performance of a large
number of moving sprites. I do not know of any real-world use cases
this improves, but presumably the fishbowl test suggests that this patch
should have some benefit to cairogl-based animation.
1: http://www.bryceharrington.org/wordpress/2013/08/vbo-size/
2: http://lists.cairographics.org/archives/cairo/2013-August/024576.html
Bryce Harrington (3):
cairo-gl: Make VBO size run-time settable
gl: Track the VBO size as a property of the ctx
gl: Increase default VBO size on GL to 1M
src/cairo-egl-context.c | 6 ++++++
src/cairo-gl-composite.c | 3 ++-
src/cairo-gl-device.c | 4 +++-
src/cairo-gl-info.c | 20 ++++++++++++++++++++
src/cairo-gl-private.h | 9 +++++++--
5 files changed, 38 insertions(+), 4 deletions(-)
--
1.7.9.5
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