[cairo] filters/image processing
keithp at keithp.com
Fri Sep 1 10:38:46 PDT 2006
On Fri, 2006-09-01 at 13:07 -0400, MenTaLguY wrote:
> Would it be an in-between compromise, though? I mean, the idea here is
> to provide a basic API with composable filter primitives, but that
> doesn't preclude later adding the ability to write custom primitives for
> it as fragment shaders (and, in an ideal world, compiling the entire
> pipeline to a fragment shader behind the scenes).
So do the programmable bits first and let people write utility libraries
that generate programs. A GLSL "compiler" would actually be easier than
what you're proposing; GLSL is effectively an assembly language and
closely maps to 3D hardware execution engines (no surprises there).
keith.packard at intel.com
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