[cairo] Re: [Mesa3d-dev] Points in Cairo Glitz paper

Jon Smirl jonsmirl at yahoo.com
Thu Apr 22 07:18:40 PDT 2004


--- Carl Worth <cworth at east.isi.edu> wrote:
> As for cairo, if there is another way to draw the correct results in a
> given backend, it's not necessary to use a low-level interface with the
> same semantics as Render. (That said, the current OpenGL backend was
> written with the same interface as Render and it seems to be performing
> well.)

It's performing well on the highest end consumer graphics card in the market.
Most 3D hardware out there has fewer texture units and no shader support. Glitz
requires shader support. Glitz is also using OpenGL features that aren't
supported in mesa yet.

> 
> -Carl
> 


=====
Jon Smirl
jonsmirl at yahoo.com


	
		
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