Fwd: Re: [cairo] Antialiasing not working with glitz

Jon Smirl jonsmirl at yahoo.com
Mon May 3 12:22:00 PDT 2004

Does this solution work?


--- Keith Packard <keithp at keithp.com> wrote:
> Around 20 o'clock on May 2, Jon Smirl wrote:
> > In the OpenGL Red Book there is a section on three dimension blending and
> using
> > the depth buffer. It provides sample code on how to do antialiasing when
> > translucent and opaque objects are mixed.
> Every method I've seen (which isn't a huge number, admittedly), has 
> required the application draw things in the "right" order; often from front
> to back, which doesn't exactly neatly match the painters model (back to 
> front) used in most 2D applications.
> -keith

> ATTACHMENT part 2 application/pgp-signature 

Jon Smirl
jonsmirl at yahoo.com

Do you Yahoo!?
Win a $20,000 Career Makeover at Yahoo! HotJobs  

More information about the cairo mailing list