Fwd: Re: [cairo] Antialiasing not working with glitz
keithp at keithp.com
Mon May 3 12:10:53 PDT 2004
Around 20 o'clock on May 2, Jon Smirl wrote:
> In the OpenGL Red Book there is a section on three dimension blending and using
> the depth buffer. It provides sample code on how to do antialiasing when
> translucent and opaque objects are mixed.
Every method I've seen (which isn't a huge number, admittedly), has
required the application draw things in the "right" order; often from front
to back, which doesn't exactly neatly match the painters model (back to
front) used in most 2D applications.
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