[cairo] Cairo developers conference call 2004-10-19 18:00 UTC
Bill Spitzak
spitzak at d2.com
Fri Oct 15 10:22:17 PDT 2004
On Friday 15 October 2004 08:46 am, Ravindra wrote:
> 1. Antialiasing
>
> WHY: We don't want antialiasing always on. We would like to set it
> on/off as required. If you see our SWF output, you would know why do we
> need this.
Although I agree that something is needed, I feel that the only thing wanted
is non-anti-aliased horizontal and vertical 1-pixel thick lines. I do not
like the idea of turning antialising on/off.
My preference is to have the line width control, when set to zero, to
completely alter the "stroke" mechanism so that line ends are rounded to the
nearest center of a pixel (with integer ends going down and to the right) and
a 1-pixel line drawn, complete with anti-aliasing except that horizontal and
vertical lines are guaranteed to not be antialiased. Line caps would be in
effect forced to 1/2 pixel square ends so that horizontal and vertical lines
always fill exactly the pixel they end in. Zero-length lines would fill
exactly the pixel they are inside.
An alternative is to have a different "stroke" call that does this. May be
more efficient than checking for zero line width and would allow the
zero-width to be the more mathematically correct no-op.
You may wonder if there is a problem outlining the anti-aliased fill. However
for horizontal and vertical edges, these lines by definition completely hide
the antialiased edge of a fill drawn at the same coordinates, no matter what
fraction of an integer is used.
I do not believe there is any desire for aliased diagonal lines or fonts, as
they look like crap when compared to the aliased output. Therefore there is
no reason to emulate this, if a SWF program tries to do it, the command
should be ignored and antialiased output produced anyway. In my experiments
with Cairo it is pretty obvious that graphics that were designed for aliasing
always look better in antialiasing anyway, despite occasional off-center
artifacts because they compensated for pixel rounding.
I am also very concerned that any attempt to claim pixel-accurate replication
of stuff from Microsoft is going to doom Cairo to be a morass of
bug-replcation and should be strongly discouraged by making obvious
differences, such as no-aliasing.
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