[cairo] Cairo and OpenGL on Mac OS X

Clemens Nylandsted Klokmose clemensklokmose at gmail.com
Wed Feb 7 10:30:43 PST 2007

After spending most of a day trying to get Cairo working with PyCairo,
I finally got every dependency sorted out and were able to build
PyCairo. I had some troubles getting the compiled files in the right
place, as I have Python installed as a framework in my Library folder,
but managed to move them into the right place. Now I get this error

ImportError: Failure linking new module:
Symbol not found:
  Referenced from:

I might have installed PyCairo in a wrong manner, but perhaps someone
have been trying to do the same thing?


On 2/7/07, Daniel Amelang <daniel.amelang at gmail.com> wrote:
> On 2/6/07, Mirco Müller <macslow at bangang.de> wrote:
> > Am Dienstag, den 06.02.2007, 11:31 +0100 schrieb Clemens Nylandsted
> > Klokmose:
> >
> > > We interested in experimenting with Cairo, but is it possible at all
> > > to use Cairo and OpenGL on the Mac without using X11?
> >
> >         While my experience with software-development on OSX (only OpenGL, no
> > cairo at that time) is more than three years old, I think you can easily
> > blend cairo and OpenGL on OSX using cairo's image-surfaces and create
> > OpenGL texture-objects from those without the need for X11.
> So why not skip the image surface and just draw directly via glitz? It
> looks like the necessary agl code is there in glitz already
> (glitz_agl_create_pbuffer_drawable). I've never tried it though :)
> But yes, Clemens, you can use Cairo+OpenGL on OS X w/out X11 for sure.
> The "render to image surface, then create texture" approach Mirco
> suggested is probably the easiest way to go. Using glitz would just
> get you some speed.
> Dan
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