[cairo] Road to 1.10
M Joonas Pihlaja
jpihlaja at cc.helsinki.fi
Tue Feb 17 22:26:23 PST 2009
On Mon, 16 Feb 2009, Chris Wilson wrote:
> I completely agree with your assessment that
> it is flawed and we should remove it before making a release.
I've gone ahead and pulled it out and updated the wiki.
> I think the basic mistake I made is that SDL is not a fundamental
> graphics layer, i.e. its purpose is to provide a consistent, yet simple,
> layer over top of another API such as xlib, win32, OpenGL. As such the
> SDL integration library should instead be creating a native surface for
> the underlying acceleration architecture and then providing facilities
> for using that surface within SDL.
SDL does not like and wants to be in charge. A transparently
accelerated image-like surface is about as much control as it'll
concede to. Perhaps the new SDL 1.3 will be more flexible. :)
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