[Xr] Anybody there?
spitzak at d2.com
Thu Jul 3 16:21:56 PDT 2003
On Thursday 03 July 2003 07:53 am, Carl Worth wrote:
> Beyond that, what's really needed to improve Xr is to get some
> feedback. I'd be very interested to hear from people who have tried
> using Xr in a non-trivial way, (eg. using it to support drawing within
> a toolkit or a significant application). Feedback from experience like
> that is quite useful. (Some feedback has already come in -- thanks for
> the comments!).
I am currently stumped as the better machines I have access to do not have
the newest X11 on them and so Xr does not compile.
Since this is for testing and debugging I really don't care how slow it is,
so I was wondering if it is possible to compile Xr so that it only supports
local memory map drawing and does not attempt to use Xrender and does not use
Xrender header files. This may also be useful for getting Xr to work on that
"other" operating system.
,~,~,~,~ ~ ~ ~ ~
/\_ _|_========___ Bill Spitzak
~~~/\/\\~~~~~~\____________/~~~~~~~~ spitzak at d2.com
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